NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA GeForce RTX 2050 Mobile
Grafikprozessor
| GPU Name | TU116 | GA107S |
|---|---|---|
| GPU Variante | N18P-G61 | — |
| Architektur | Turing | Ampere |
| Hersteller | TSMC | Samsung |
| Prozessgröße | 12 nm | 8 nm |
| Transistoren | 6,600 million | unknown |
| Chipgröße | 284 mm² | unknown |
Mobile Grafik
| Veröffentlichungsdatum | Apr 23rd, 2020 | 2022 |
|---|---|---|
| Generation | GeForce 16 Mobile | GeForce 20 Mobile |
| Produktion | Active | Unreleased |
| Businterface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Vorgänger | GeForce 10 Mobile | GeForce 10 Mobile |
| Nachfolger | GeForce 20 Mobile | GeForce 30 Mobile |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1350 MHz | 1155 MHz |
|---|---|---|
| Boost-Takt | 1485 MHz | 1477 MHz |
| Speicher-Taktung | 1500 MHz 12 Gbps effective | 1750 MHz 14 Gbps effective |
Speicher
| Speichergröße | 4 GB | 4 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR6 |
| Speicherbus | 128 bit | 64 bit |
| Bandbreite | 192.0 GB/s | 112.0 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1024 | 2048 |
|---|---|---|
| TMUs | 64 | 128 |
| ROPs | 32 | 48 |
| Anzahl SM | 16 | 32 |
| Cache L1 | 64 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 1024 KB | 2 MB |
| Tensor Cores | — | 256 |
| RT-Kerne | — | 32 |
Theoretische Leistung
| Pixelrate | 47.52 GPixel/s | 70.90 GPixel/s |
|---|---|---|
| Texturrate | 95.04 GTexel/s | 189.1 GTexel/s |
| FP16 (half) Leistung | 6.083 TFLOPS (2:1) | 12.10 TFLOPS (2:1) |
| FP32 (float) Leistung | 3.041 TFLOPS | 6.050 TFLOPS |
| FP64 (double) Leistung | 95.04 GFLOPS (1:32) | 189.1 GFLOPS (1:32) |
Boarddesign
| TDP | 50 W | 45 W |
|---|---|---|
| Ausgabe | No outputs | 1x DVI1x HDMI2x DisplayPort |
| Stromverbindung | None | 1x 6-pin |
| Steckplatzbreite | — | Dual-slot |
| Länge | — | 229 mm 9 inches |
| Breite | — | 113 mm 4.4 inches |
| Höhe | — | 35 mm 1.4 inches |
Grafik-Features
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 7.5 | 8.6 |
| Shader-Modell | 6.6 | 6.6 |