NVIDIA GeForce GTX 1650 Mobile Refresh vs NVIDIA GeForce GTX 970M
Grafikprozessor
| GPU Name | TU117B | GM204 |
|---|---|---|
| Architektur | Turing | Maxwell 2.0 |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 12 nm | 28 nm |
| Transistoren | 4,700 million | 5,200 million |
| Chipgröße | 200 mm² | 398 mm² |
| GPU Variante | — | N16E-GT-A2 |
Mobile Grafik
| Veröffentlichungsdatum | Apr 15th, 2020 | Oct 7th, 2014 |
|---|---|---|
| Generation | GeForce 16 Mobile | GeForce 900M |
| Produktion | Active | End-of-life |
| Businterface | PCIe 3.0 x16 | MXM-B (3.0) |
| Reviews | 44 in our database | 1 in our database |
| Vorgänger | — | GeForce 800M |
| Nachfolger | — | GeForce 10 Mobile |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1380 MHz | 924 MHz |
|---|---|---|
| Boost-Takt | 1515 MHz | 1038 MHz |
| Speicher-Taktung | 1500 MHz 12000 MHz effective | 1253 MHz 5 Gbps effective |
Speicher
| Speichergröße | 4 GB | 6 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR5 |
| Speicherbus | 128 bit | 192 bit |
| Bandbreite | 192.0 GB/s | 120.3 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1024 | 1280 |
|---|---|---|
| TMUs | 64 | 80 |
| ROPs | 32 | 48 |
| Anzahl SM | 16 | — |
| Cache L1 | 64 KB (per SM) | 48 KB (per SMM) |
| Cache L2 | 1024 KB | 1536 KB |
| Anzahl SMM | — | 10 |
Theoretische Leistung
| Pixelrate | 48.48 GPixel/s | 49.82 GPixel/s |
|---|---|---|
| Texturrate | 96.96 GTexel/s | 83.04 GTexel/s |
| FP16 (half) Leistung | 6.205 TFLOPS (2:1) | — |
| FP32 (float) Leistung | 3.103 TFLOPS | 2.657 TFLOPS |
| FP64 (double) Leistung | 96.96 GFLOPS (1:32) | 83.04 GFLOPS (1:32) |
Boarddesign
| TDP | 50 W | unknown |
|---|---|---|
| Ausgabe | No outputs | No outputs |
| Stromverbindung | None | None |
| Steckplatzbreite | — | MXM Module |
| Board-Nummer | — | P2754 SKU 2 / 5 |
Grafik-Features
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2.140 | 1.1 |
| CUDA | 7.5 | 5.2 |
| Shader-Modell | 6.5 | 6.4 |