NVIDIA GeForce FX 5200 vs NVIDIA GeForce RTX 3060 Ti
Grafikprozessor
| GPU Name | NV18C | GA104 |
|---|---|---|
| Architektur | Celsius | Ampere |
| Hersteller | TSMC | Samsung |
| Prozessgröße | 150 nm | 8 nm |
| Transistoren | 29 million | 17,400 million |
| Chipgröße | 65 mm² | 392 mm² |
| GPU Variante | — | GA104-200-A1 |
Grafikkarte
| Veröffentlichungsdatum | Mar 6th, 2003 | Dec 1st, 2020 |
|---|---|---|
| Generation | GeForce FX | GeForce 30 |
| Produktion | End-of-life | Active |
| Businterface | AGP 8x | PCIe 4.0 x16 |
| Vorgänger | GeForce 4 Ti | GeForce 20 |
| Nachfolger | GeForce 6 AGP | — |
| gpu.details.availability | — | Dec 2nd, 2020 |
| Originalpreis | — | 399 USD |
| Reviews | — | 64 in our database |
Takt-Geschwindigkeiten
| GPU-Taktung | 250 MHz | — |
|---|---|---|
| Speicher-Taktung | 200 MHz 400 Mbps effective | 1750 MHz 14 Gbps effective |
| Basis-Taktfrequenz | — | 1410 MHz |
| Boost-Takt | — | 1665 MHz |
Speicher
| Speichergröße | 128 MB | 8 GB |
|---|---|---|
| Speichertyp | DDR | GDDR6 |
| Speicherbus | 128 bit | 256 bit |
| Bandbreite | 6.400 GB/s | 448.0 GB/s |
Render-Konfiguration
| Pixelshader | 2 | — |
|---|---|---|
| Vertex-Shader | 0 | — |
| TMUs | 4 | 152 |
| ROPs | 2 | 80 |
| Shading-Einheiten | — | 4864 |
| Anzahl SM | — | 38 |
| Tensor Cores | — | 152 |
| RT-Kerne | — | 38 |
| Cache L1 | — | 128 KB (per SM) |
| Cache L2 | — | 4 MB |
Theoretische Leistung
| Pixelrate | 500.0 MPixel/s | 133.2 GPixel/s |
|---|---|---|
| Texturrate | 1.000 GTexel/s | 253.1 GTexel/s |
| FP16 (half) Leistung | — | 16.20 TFLOPS (1:1) |
| FP32 (float) Leistung | — | 16.20 TFLOPS |
| FP64 (double) Leistung | — | 253.1 GFLOPS (1:64) |
Boarddesign
| Steckplatzbreite | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 200 W |
| Vorgeschlagenes Netzteil | 200 W | 550 W |
| Ausgabe | 1x DVI1x VGA1x S-Video | 1x HDMI3x DisplayPort |
| Stromverbindung | None | 1x 12-pin |
| Länge | — | 242 mm 9.5 inches |
| Breite | — | 112 mm 4.4 inches |
| Board-Nummer | — | PG142 SKU 20 |
Grafik-Features
| DirectX | 7.0 | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 1.5 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.2 |
| Pixelshader | 1.1 | — |
| Vertex-Shader | 1.1 | — |
| CUDA | — | 8.6 |
| Shader-Modell | — | 6.6 |