ATI All-In-Wonder 2006 AGP Edition vs NVIDIA P102-100
Grafikprozessor
| GPU Name | RV350 | GP102 |
|---|---|---|
| GPU Variante | RV351 LE | GP102-100-A1 |
| Architektur | Rage 8 | Pascal |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 130 nm | 16 nm |
| Transistoren | 60 million | 11,800 million |
| Chipgröße | 76 mm² | 471 mm² |
Grafikkarte
| Veröffentlichungsdatum | Apr 29th, 2005 | Feb 12th, 2018 |
|---|---|---|
| Generation | All-In-Wonder | Mining GPUs |
| Produktion | End-of-life | End-of-life |
| Originalpreis | 199 USD | — |
| Businterface | AGP 8x | PCIe 3.0 x4 |
| Reviews | 14 in our database | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 324 MHz | — |
|---|---|---|
| Speicher-Taktung | 196 MHz 392 Mbps effective | 1376 MHz 11 Gbps effective |
| Basis-Taktfrequenz | — | 1582 MHz |
| Boost-Takt | — | 1683 MHz |
Speicher
| Speichergröße | 256 MB | 5 GB |
|---|---|---|
| Speichertyp | DDR | GDDR5X |
| Speicherbus | 128 bit | 320 bit |
| Bandbreite | 6.272 GB/s | 440.3 GB/s |
Render-Konfiguration
| Pixelshader | 4 | — |
|---|---|---|
| Vertex-Shader | 2 | — |
| TMUs | 4 | 200 |
| ROPs | 4 | 80 |
| Shading-Einheiten | — | 3200 |
| Anzahl SM | — | 25 |
| Cache L1 | — | 48 KB (per SM) |
| Cache L2 | — | 2.5 MB |
Theoretische Leistung
| Pixelrate | 1.296 GPixel/s | 134.6 GPixel/s |
|---|---|---|
| Vertex-Rate | 162.0 MVertices/s | — |
| Texturrate | 1.296 GTexel/s | 336.6 GTexel/s |
| FP16 (half) Leistung | — | 168.3 GFLOPS (1:64) |
| FP32 (float) Leistung | — | 10.77 TFLOPS |
| FP64 (double) Leistung | — | 336.6 GFLOPS (1:32) |
Boarddesign
| Steckplatzbreite | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 250 W |
| Vorgeschlagenes Netzteil | 200 W | 600 W |
| Ausgabe | 1x VGA1x S-Video | No outputs |
| Stromverbindung | None | 2x 8-pin |
| Board-Nummer | A225 | PG611 SKU 100 |
| Länge | — | 267 mm 10.5 inches |
Grafik-Features
| DirectX | 9.0 (9_0) | 12 (12_1) |
|---|---|---|
| OpenGL | 2.0 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.2 |
| Pixelshader | 2.0 | — |
| Vertex-Shader | 2.0 | — |
| CUDA | — | 6.1 |
| Shader-Modell | — | 6.4 |