AMD Xbox Series S GPU vs NVIDIA GeForce RTX 2060
Grafikprozessor
| GPU Name | Lockhart | TU106 |
|---|---|---|
| Architektur | RDNA 2.0 | Turing |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 7 nm | 12 nm |
| Transistoren | 8,000 million | 10,800 million |
| Chipgröße | 197 mm² | 445 mm² |
| GPU Variante | — | TU106-200A-KA-A1 |
Grafikkarte
| Veröffentlichungsdatum | Nov 10th, 2020 | Jan 7th, 2019 |
|---|---|---|
| Generation | Console GPU | GeForce 20 |
| Produktion | Active | Active |
| Originalpreis | 299 USD | 349 USD |
| Vorgänger | — | GeForce 10 |
| Businterface | — | PCIe 3.0 x16 |
| Reviews | — | 85 in our database |
| Nachfolger | — | GeForce 30 |
Takt-Geschwindigkeiten
| GPU-Taktung | 1565 MHz | — |
|---|---|---|
| Speicher-Taktung | 1750 MHz 14 Gbps effective | 1750 MHz 14 Gbps effective |
| Basis-Taktfrequenz | — | 1365 MHz |
| Boost-Takt | — | 1680 MHz |
Speicher
| Speichergröße | 8 GB | 6 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR6 |
| Speicherbus | 128 bit | 192 bit |
| Bandbreite | 224.0 GB/s | 336.0 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1280 | 1920 |
|---|---|---|
| TMUs | 80 | 120 |
| ROPs | 32 | 48 |
| Compute Units | 20 | — |
| Cache L2 | 4 MB | 3 MB |
| Anzahl SM | — | 30 |
| Tensor Cores | — | 240 |
| RT-Kerne | — | 30 |
| Cache L1 | — | 64 KB (per SM) |
Theoretische Leistung
| Pixelrate | 50.08 GPixel/s | 80.64 GPixel/s |
|---|---|---|
| Texturrate | 125.2 GTexel/s | 201.6 GTexel/s |
| FP16 (half) Leistung | 8.013 TFLOPS (2:1) | 12.90 TFLOPS (2:1) |
| FP32 (float) Leistung | 4.006 TFLOPS | 6.451 TFLOPS |
| FP64 (double) Leistung | 250.4 GFLOPS (1:16) | 201.6 GFLOPS (1:32) |
Boarddesign
| Länge | 274 mm 10.8 inches | 229 mm 9 inches |
|---|---|---|
| Breite | 151 mm 5.9 inches | 113 mm 4.4 inches |
| Höhe | 64 mm 2.5 inches | 35 mm 1.4 inches |
| Gewicht | 1.93 kg (4.25 lbs) | — |
| TDP | 100 W | 160 W |
| Ausgabe | No outputs | 1x DVI1x HDMI2x DisplayPort1x USB Type-C |
| Steckplatzbreite | — | Dual-slot |
| Vorgeschlagenes Netzteil | — | 450 W |
| Stromverbindung | — | 1x 8-pin |
| Board-Nummer | — | PG160 SKU 42 |
Grafik-Features
| DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader-Modell | 6.5 | 6.6 |
| CUDA | — | 7.5 |