AMD Radeon RX 480 vs ATI FirePro V8700 Duo
Grafikprozessor
| GPU Name | Ellesmere | RV770 |
|---|---|---|
| GPU Variante | Polaris 10 XT (215-0876184) | RV770 XT (215-0669049) |
| Architektur | GCN 4.0 | TeraScale |
| Hersteller | GlobalFoundries | TSMC |
| Prozessgröße | 14 nm | 55 nm |
| Transistoren | 5,700 million | 956 million |
| Chipgröße | 232 mm² | 256 mm² |
Grafikkarte
| Veröffentlichungsdatum | Jun 29th, 2016 | Never Released |
|---|---|---|
| Generation | Arctic Islands | FirePro |
| Produktion | Active | End-of-life |
| Originalpreis | 229 USD | — |
| Businterface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Reviews | 86 in our database | 1 in our database |
| Vorgänger | Pirate Islands | — |
| Nachfolger | Polaris | — |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1120 MHz | — |
|---|---|---|
| Boost-Takt | 1266 MHz | — |
| Speicher-Taktung | 2000 MHz 8 Gbps effective | 850 MHz 3.4 Gbps effective |
| GPU-Taktung | — | 750 MHz |
Speicher
| Speichergröße | 8 GB | 1024 MB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 256 bit | 256 bit |
| Bandbreite | 256.0 GB/s | 108.8 GB/s |
Render-Konfiguration
| Shading-Einheiten | 2304 | 800 |
|---|---|---|
| TMUs | 144 | 40 |
| ROPs | 32 | 16 |
| Compute Units | 36 | 10 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 2 MB | 256 KB |
Theoretische Leistung
| Pixelrate | 40.51 GPixel/s | 12.00 GPixel/s |
|---|---|---|
| Texturrate | 182.3 GTexel/s | 30.00 GTexel/s |
| FP16 (half) Leistung | 5.834 TFLOPS (1:1) | — |
| FP32 (float) Leistung | 5.834 TFLOPS | 1,200 GFLOPS |
| FP64 (double) Leistung | 364.6 GFLOPS (1:16) | — |
Boarddesign
| Steckplatzbreite | Dual-slot | Dual-slot |
|---|---|---|
| Länge | 240 mm 9.4 inches | 254 mm 10 inches |
| Breite | 95 mm 3.7 inches | 111 mm 4.4 inches |
| Höhe | 35 mm 1.4 inches | — |
| TDP | 150 W | 151 W |
| Vorgeschlagenes Netzteil | 450 W | 450 W |
| Ausgabe | 1x HDMI3x DisplayPort | No outputs |
| Stromverbindung | 1x 6-pin | 2x 6-pin |
| Board-Nummer | C940, D009-47 | — |
Grafik-Features
| DirectX | 12 (12_0) | 10.1 (10_1) |
|---|---|---|
| OpenGL | 4.6 | 3.3 |
| OpenCL | 2.1 | 1.1 |
| Vulkan | 1.2 | — |
| Shader-Modell | 6.4 | 4.1 |