AMD Radeon RX 470 vs NVIDIA P106-100
Grafikprozessor
| GPU Name | Ellesmere | GP106 |
|---|---|---|
| GPU Variante | Polaris 10 PRO (215-0876204) | GP106-100-A1 |
| Architektur | GCN 4.0 | Pascal |
| Hersteller | GlobalFoundries | TSMC |
| Prozessgröße | 14 nm | 16 nm |
| Transistoren | 5,700 million | 4,400 million |
| Chipgröße | 232 mm² | 200 mm² |
Grafikkarte
| Veröffentlichungsdatum | Aug 4th, 2016 | Jun 19th, 2017 |
|---|---|---|
| Generation | Arctic Islands | Mining GPUs |
| Produktion | Active | End-of-life |
| Originalpreis | 179 USD | — |
| Businterface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Reviews | 46 in our database | — |
| Vorgänger | Pirate Islands | — |
| Nachfolger | Polaris | — |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 926 MHz | 1506 MHz |
|---|---|---|
| Boost-Takt | 1206 MHz | 1709 MHz |
| Speicher-Taktung | 1650 MHz 6.6 Gbps effective | 2002 MHz 8 Gbps effective |
Speicher
| Speichergröße | 4 GB | 6 GB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 256 bit | 192 bit |
| Bandbreite | 211.2 GB/s | 192.2 GB/s |
Render-Konfiguration
| Shading-Einheiten | 2048 | 1280 |
|---|---|---|
| TMUs | 128 | 80 |
| ROPs | 32 | 48 |
| Compute Units | 32 | — |
| Cache L1 | 16 KB (per CU) | 48 KB (per SM) |
| Cache L2 | 2 MB | 1536 KB |
| Anzahl SM | — | 10 |
Theoretische Leistung
| Pixelrate | 38.59 GPixel/s | 82.03 GPixel/s |
|---|---|---|
| Texturrate | 154.4 GTexel/s | 136.7 GTexel/s |
| FP16 (half) Leistung | 4.940 TFLOPS (1:1) | 68.36 GFLOPS (1:64) |
| FP32 (float) Leistung | 4.940 TFLOPS | 4.375 TFLOPS |
| FP64 (double) Leistung | 308.7 GFLOPS (1:16) | 136.7 GFLOPS (1:32) |
Boarddesign
| Steckplatzbreite | Dual-slot | Dual-slot |
|---|---|---|
| Länge | 240 mm 9.4 inches | 250 mm 9.8 inches |
| Breite | 95 mm 3.7 inches | — |
| Höhe | 35 mm 1.4 inches | — |
| TDP | 120 W | 120 W |
| Vorgeschlagenes Netzteil | 300 W | 300 W |
| Ausgabe | 1x HDMI3x DisplayPort | No outputs |
| Stromverbindung | 1x 6-pin | 1x 6-pin |
| Board-Nummer | C940, D000-03, D009-07 | PG410 SKU 100 |
Grafik-Features
| DirectX | 12 (12_0) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader-Modell | 6.4 | 6.4 |
| CUDA | — | 6.1 |