AMD Radeon RX 460 vs NVIDIA Quadro K4200
Grafikprozessor
| GPU Name | Baffin | GK104 |
|---|---|---|
| GPU Variante | Baffin PRO | GK104-850-A2 |
| Architektur | GCN 4.0 | Kepler |
| Hersteller | GlobalFoundries | TSMC |
| Prozessgröße | 14 nm | 28 nm |
| Transistoren | 3,000 million | 3,540 million |
| Chipgröße | 123 mm² | 294 mm² |
Grafikkarte
| Veröffentlichungsdatum | Aug 8th, 2016 | Jul 22nd, 2014 |
|---|---|---|
| Generation | Arctic Islands | Quadro |
| Produktion | Active | End-of-life |
| Businterface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Vorgänger | Pirate Islands | — |
| Nachfolger | Polaris | — |
| Reviews | — | 26 in our database |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1090 MHz | 771 MHz |
|---|---|---|
| Boost-Takt | 1200 MHz | 784 MHz |
| Speicher-Taktung | 1750 MHz 7 Gbps effective | 1350 MHz 5.4 Gbps effective |
Speicher
| Speichergröße | 2 GB | 4 GB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 128 bit | 256 bit |
| Bandbreite | 112.0 GB/s | 172.8 GB/s |
Render-Konfiguration
| Shading-Einheiten | 896 | 1344 |
|---|---|---|
| TMUs | 56 | 112 |
| ROPs | 16 | 32 |
| Compute Units | 14 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 1024 KB | 512 KB |
| Anzahl SMX | — | 7 |
Theoretische Leistung
| Pixelrate | 19.20 GPixel/s | 21.95 GPixel/s |
|---|---|---|
| Texturrate | 67.20 GTexel/s | 87.81 GTexel/s |
| FP16 (half) Leistung | 2.150 TFLOPS (1:1) | — |
| FP32 (float) Leistung | 2.150 TFLOPS | 2.107 TFLOPS |
| FP64 (double) Leistung | 134.4 GFLOPS (1:16) | 87.81 GFLOPS (1:24) |
Boarddesign
| Steckplatzbreite | Dual-slot | Single-slot |
|---|---|---|
| Länge | 170 mm 6.7 inches | 241 mm 9.5 inches |
| TDP | 75 W | 108 W |
| Vorgeschlagenes Netzteil | 250 W | 300 W |
| Ausgabe | 1x DVI1x HDMI1x DisplayPort | 1x DVI2x DisplayPort |
| Stromverbindung | None | 1x 6-pin |
| Board-Nummer | C994 | P2004 |
| Breite | — | 111 mm 4.4 inches |
Grafik-Features
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader-Modell | 6.4 | 5.1 |
| CUDA | — | 3.0 |