AMD Radeon R9 290 vs NVIDIA Quadro K6000
Grafikprozessor
| GPU Name | Hawaii | GK110B |
|---|---|---|
| GPU Variante | Hawaii PRO (215-0852020) | GK110-890-B1 |
| Architektur | GCN 2.0 | Kepler |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 28 nm | 28 nm |
| Transistoren | 6,200 million | 7,080 million |
| Chipgröße | 438 mm² | 561 mm² |
Grafikkarte
| Veröffentlichungsdatum | Nov 5th, 2013 | Jul 23rd, 2013 |
|---|---|---|
| Generation | Volcanic Islands | Quadro |
| Produktion | End-of-life | End-of-life |
| Originalpreis | 399 USD | 5,265 USD |
| Businterface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Reviews | 69 in our database | 26 in our database |
| Vorgänger | Sea Islands | — |
| Nachfolger | Pirate Islands | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 947 MHz | — |
|---|---|---|
| Speicher-Taktung | 1250 MHz 5 Gbps effective | 1502 MHz 6 Gbps effective |
| Basis-Taktfrequenz | — | 797 MHz |
| Boost-Takt | — | 902 MHz |
Speicher
| Speichergröße | 4 GB | 12 GB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 512 bit | 384 bit |
| Bandbreite | 320.0 GB/s | 288.4 GB/s |
Render-Konfiguration
| Shading-Einheiten | 2560 | 2880 |
|---|---|---|
| TMUs | 160 | 240 |
| ROPs | 64 | 48 |
| Compute Units | 40 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 1024 KB | 1536 KB |
| Anzahl SMX | — | 15 |
Theoretische Leistung
| Pixelrate | 60.61 GPixel/s | 54.12 GPixel/s |
|---|---|---|
| Texturrate | 151.5 GTexel/s | 216.5 GTexel/s |
| FP32 (float) Leistung | 4.849 TFLOPS | 5.196 TFLOPS |
| FP64 (double) Leistung | 606.1 GFLOPS (1:8) | 1.732 TFLOPS (1:3) |
Boarddesign
| Steckplatzbreite | Dual-slot | Dual-slot |
|---|---|---|
| Länge | 275 mm 10.8 inches | 267 mm 10.5 inches |
| Breite | 109 mm 4.3 inches | 111 mm 4.4 inches |
| Höhe | 36 mm 1.4 inches | — |
| TDP | 275 W | 225 W |
| Vorgeschlagenes Netzteil | 600 W | 550 W |
| Ausgabe | 2x DVI1x HDMI1x DisplayPort | 2x DVI2x DisplayPort |
| Stromverbindung | 1x 6-pin + 1x 8-pin | 2x 6-pin |
| Board-Nummer | C671-57 | P2081 SKU 500 |
Grafik-Features
| DirectX | 12 (12_0) | 12 (11_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader-Modell | 6.3 | 5.1 |
| CUDA | — | 3.5 |