AMD Radeon R9 280 vs NVIDIA GeForce GTX 670
Grafikprozessor
| GPU Name | Tahiti | GK104 |
|---|---|---|
| GPU Variante | Tahiti PRO3 (215-0821330) | GK104-325-A2 |
| Architektur | GCN 1.0 | Kepler |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 28 nm | 28 nm |
| Transistoren | 4,313 million | 3,540 million |
| Chipgröße | 352 mm² | 294 mm² |
Grafikkarte
| Veröffentlichungsdatum | Mar 4th, 2014 | May 10th, 2012 |
|---|---|---|
| Generation | Volcanic Islands | GeForce 600 |
| Produktion | End-of-life | End-of-life |
| Originalpreis | 279 USD | 399 USD |
| Businterface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Reviews | 35 in our database | 108 in our database |
| Vorgänger | Sea Islands | GeForce 500 |
| Nachfolger | Pirate Islands | GeForce 700 |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 827 MHz | 915 MHz |
|---|---|---|
| Boost-Takt | 933 MHz | 980 MHz |
| Speicher-Taktung | 1250 MHz 5 Gbps effective | 1502 MHz 6 Gbps effective |
Speicher
| Speichergröße | 3 GB | 2 GB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 384 bit | 256 bit |
| Bandbreite | 240.0 GB/s | 192.3 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1792 | 1344 |
|---|---|---|
| TMUs | 112 | 112 |
| ROPs | 32 | 32 |
| Compute Units | 28 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 768 KB | 512 KB |
| Anzahl SMX | — | 7 |
Theoretische Leistung
| Pixelrate | 29.86 GPixel/s | 27.44 GPixel/s |
|---|---|---|
| Texturrate | 104.5 GTexel/s | 109.8 GTexel/s |
| FP32 (float) Leistung | 3.344 TFLOPS | 2.634 TFLOPS |
| FP64 (double) Leistung | 836.0 GFLOPS (1:4) | 109.8 GFLOPS (1:24) |
Boarddesign
| Steckplatzbreite | Dual-slot | Dual-slot |
|---|---|---|
| Länge | 275 mm 10.8 inches | 241 mm 9.5 inches |
| Breite | 109 mm 4.3 inches | 111 mm 4.4 inches |
| Höhe | 36 mm 1.4 inches | 38 mm 1.5 inches |
| TDP | 200 W | 170 W |
| Vorgeschlagenes Netzteil | 550 W | 450 W |
| Ausgabe | 1x DVI2x HDMI1x DisplayPort | 2x DVI1x HDMI1x DisplayPort |
| Stromverbindung | 1x 6-pin + 1x 8-pin | 2x 6-pin |
| Board-Nummer | C386 | P2004 |
Grafik-Features
| DirectX | 12 (11_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader-Modell | 5.1 | 5.1 |
| CUDA | — | 3.0 |