NVIDIA GeForce GTX 570 Rev. 2 vs NVIDIA GeForce GTX 750 Ti OEM
Graphics Processor
| GPU model | GF110 | GK106 |
|---|---|---|
| GPU variant | GF110-275-A1 | — |
| Architecture | Fermi 2.0 | Kepler |
| Foundry | TSMC | TSMC |
| Manufacturing process | 40 nm | 28 nm |
| Number of transistors | 3,000 million | 2,540 million |
| Die size | 520 mm² | 221 mm² |
Graphics Card
| Release date | Dec 7th, 2010 | Unknown |
|---|---|---|
| Generation | GeForce 500 | GeForce 700 |
| Production | End-of-life | End-of-life |
| Launch price | 349 USD | — |
| Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Reviews | 76 in our database | 69 in our database |
| Predecessor | GeForce 400 | GeForce 600 |
| Successor | GeForce 600 | GeForce 900 |
Clocks
| GPU clock | 732 MHz | — |
|---|---|---|
| Shader clock | 1464 MHz | — |
| Memory clock | 950 MHz 3.8 Gbps effective | 1502 MHz 6 Gbps effective |
| Base clock | — | 1033 MHz |
| Boost clock | — | 1098 MHz |
Memory Configuration
| Memory size | 1280 MB | 2 GB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 320 bit | 256 bit |
| Bandwidth | 152.0 GB/s | 192.3 GB/s |
Render Configuration
| Shading units | 480 | 960 |
|---|---|---|
| TMUs | 60 | 80 |
| ROPs | 40 | 32 |
| SM count | 15 | — |
| Cache L1 | 64 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 640 KB | 512 KB |
| SMX count | — | 5 |
Performance
| Pixel rate | 21.96 GPixel/s | 21.96 GPixel/s |
|---|---|---|
| Texture rate | 43.92 GTexel/s | 87.84 GTexel/s |
| FP32 (float) performance | 1,405 GFLOPS | 2.108 TFLOPS |
| FP64 (double) performance | 175.7 GFLOPS (1:8) | 87.84 GFLOPS (1:24) |
Dimensions & Outputs
| Slot width | Dual-slot | Dual-slot |
|---|---|---|
| Length | 267 mm 10.5 inches | — |
| TDP | 219 W | 150 W |
| Suggested PSU | 550 W | 450 W |
| Outputs | 2x DVI1x HDMI1x DisplayPort | No outputs |
| Power connectors | 2x 6-pin | — |
| Board number | P1263 | — |
API Support & Features
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.0 | 3.0 |
| Shader model | 5.1 | 5.1 |