NVIDIA GeForce GTX 1050 Ti vs NVIDIA Tesla M6
Graphics Processor
| GPU model | GP107 | GM204 |
|---|---|---|
| GPU variant | GP107-400-A1 | GM204-995-A1 |
| Architecture | Pascal | Maxwell 2.0 |
| Foundry | Samsung | TSMC |
| Manufacturing process | 14 nm | 28 nm |
| Number of transistors | 3,300 million | 5,200 million |
| Die size | 132 mm² | 398 mm² |
Graphics Card
| Release date | Oct 25th, 2016 | Aug 30th, 2015 |
|---|---|---|
| Generation | GeForce 10 | Tesla |
| Predecessor | GeForce 900 | — |
| Successor | GeForce 20 | — |
| Production | End-of-life | End-of-life |
| Launch price | 139 USD | — |
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Reviews | 58 in our database | — |
Clocks
| Base clock | 1291 MHz | 930 MHz |
|---|---|---|
| Boost clock | 1392 MHz | 1180 MHz |
| Memory clock | 1752 MHz 7 Gbps effective | 1253 MHz 5 Gbps effective |
Memory Configuration
| Memory size | 4 GB | 8 GB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 128 bit | 256 bit |
| Bandwidth | 112.1 GB/s | 160.4 GB/s |
Render Configuration
| Shading units | 768 | 1536 |
|---|---|---|
| TMUs | 48 | 96 |
| ROPs | 32 | 64 |
| SM count | 6 | — |
| Cache L1 | 48 KB (per SM) | 48 KB (per SMM) |
| Cache L2 | 1024 KB | 2 MB |
| SMM count | — | 12 |
Performance
| Pixel rate | 44.54 GPixel/s | 75.52 GPixel/s |
|---|---|---|
| Texture rate | 66.82 GTexel/s | 113.3 GTexel/s |
| FP16 (half) performance | 33.41 GFLOPS (1:64) | — |
| FP32 (float) performance | 2.138 TFLOPS | 3.625 TFLOPS |
| FP64 (double) performance | 66.82 GFLOPS (1:32) | 113.3 GFLOPS (1:32) |
Dimensions & Outputs
| Slot width | Dual-slot | MXM Module |
|---|---|---|
| Length | 145 mm 5.7 inches | — |
| Width | 111 mm 4.4 inches | — |
| TDP | 75 W | 100 W |
| Suggested PSU | 250 W | 300 W |
| Outputs | 1x DVI1x HDMI1x DisplayPort | No outputs |
| Power connectors | None | None |
| Board number | PG210 | — |
API Support & Features
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| CUDA | 6.1 | 5.2 |
| Shader model | 6.4 | 6.4 |