NVIDIA GeForce GT 720 vs NVIDIA Quadro FX 4700 X2
Graphics Processor
| GPU model | GK208 | G92 |
|---|---|---|
| GPU variant | GK208-320-A1 | G92-880-A2 |
| Architecture | Kepler 2.0 | Tesla |
| Foundry | TSMC | TSMC |
| Manufacturing process | 28 nm | 65 nm |
| Number of transistors | 1,020 million | 754 million |
| Die size | 87 mm² | 324 mm² |
Graphics Card
| Release date | Mar 27th, 2014 | Apr 18th, 2008 |
|---|---|---|
| Generation | GeForce 700 | Quadro FX |
| Production | End-of-life | End-of-life |
| Launch price | 49 USD | 2,999 USD |
| Interface | PCIe 2.0 x8 | PCIe 2.0 x16 |
| Predecessor | GeForce 600 | — |
| Successor | GeForce 900 | — |
| Reviews | — | 26 in our database |
Clocks
| GPU clock | 967 MHz | 600 MHz |
|---|---|---|
| Memory clock | 900 MHz 1800 Mbps effective | 800 MHz 1600 Mbps effective |
| Shader clock | — | 1500 MHz |
Memory Configuration
| Memory size | 2 GB | 1024 MB |
|---|---|---|
| Memory type | DDR3 | GDDR3 |
| Memory bus width | 64 bit | 256 bit |
| Bandwidth | 14.40 GB/s | 51.20 GB/s |
Render Configuration
| Shading units | 384 | 128 |
|---|---|---|
| TMUs | 32 | 64 |
| ROPs | 8 | 16 |
| SMX count | 2 | — |
| Cache L1 | 16 KB (per SMX) | — |
| Cache L2 | 512 KB | 64 KB |
| SM count | — | 16 |
Performance
| Pixel rate | 7.736 GPixel/s | 9.600 GPixel/s |
|---|---|---|
| Texture rate | 30.94 GTexel/s | 38.40 GTexel/s |
| FP32 (float) performance | 742.7 GFLOPS | 384.0 GFLOPS |
| FP64 (double) performance | 30.94 GFLOPS (1:24) | — |
Dimensions & Outputs
| Slot width | Single-slot | Dual-slot |
|---|---|---|
| Length | 145 mm 5.7 inches | 267 mm 10.5 inches |
| TDP | 19 W | 226 W |
| Suggested PSU | 200 W | 550 W |
| Outputs | 1x DVI1x HDMI1x VGA | 2x DVI1x S-Video |
| Power connectors | None | 1x 6-pin + 1x 8-pin |
| Board number | P2130 SKU 4 | P390 |
| Width | — | 111 mm 4.4 inches |
| Height | — | 39 mm 1.5 inches |
API Support & Features
| DirectX | 12 (11_0) | 11.1 (10_0) |
|---|---|---|
| OpenGL | 4.6 | 3.3 |
| OpenCL | 3.0 | 1.1 |
| Vulkan | 1.1 | — |
| CUDA | 3.5 | 1.1 |
| Shader model | 5.1 | 4.0 |