AMD Radeon R7 360 vs NVIDIA GeForce GTX 470 PhysX Edition
Graphics Processor
| GPU model | Tobago | GT215 |
|---|---|---|
| GPU variant | Tobago PRO (215-0875010) | GT215-400-A2 |
| Architecture | GCN 2.0 | Tesla 2.0 |
| Foundry | TSMC | TSMC |
| Manufacturing process | 28 nm | 40 nm |
| Number of transistors | 2,080 million | 727 million |
| Die size | 160 mm² | 144 mm² |
Graphics Card
| Release date | Jun 18th, 2015 | Never Released |
|---|---|---|
| Generation | Pirate Islands | GeForce 400 |
| Production | End-of-life | End-of-life |
| Launch price | 109 USD | — |
| Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Predecessor | Volcanic Islands | GeForce 200 |
| Successor | Arctic Islands | GeForce 500 |
| Reviews | — | 48 in our database |
Clocks
| Base clock | 1000 MHz | — |
|---|---|---|
| Boost clock | 1050 MHz | — |
| Memory clock | 1500 MHz 6 Gbps effective | 837 MHz 3.3 Gbps effective |
| GPU clock | — | 608 MHz |
| Shader clock | — | 1215 MHz |
Memory Configuration
| Memory size | 2 GB | 1280 MB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 128 bit | 320 bit |
| Bandwidth | 96.00 GB/s | 133.9 GB/s |
Render Configuration
| Shading units | 768 | 448 |
|---|---|---|
| TMUs | 48 | 56 |
| ROPs | 16 | 40 |
| Compute units | 12 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 256 KB | 640 KB |
| SM count | — | 14 |
Performance
| Pixel rate | 16.80 GPixel/s | 17.02 GPixel/s |
|---|---|---|
| Texture rate | 50.40 GTexel/s | 34.05 GTexel/s |
| FP32 (float) performance | 1.613 TFLOPS | 1,089 GFLOPS |
| FP64 (double) performance | 100.8 GFLOPS (1:16) | — |
Dimensions & Outputs
| Slot width | Single-slot | Dual-slot |
|---|---|---|
| Length | 165 mm 6.5 inches | — |
| TDP | 100 W | 215 W |
| Suggested PSU | 300 W | 550 W |
| Outputs | 1x DVI1x HDMI1x DisplayPort | 2x DVI1x mini-HDMI |
| Power connectors | 1x 6-pin | 1x 6-pin + 1x 8-pin |
| Board number | C582, C936 | — |
API Support & Features
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 6.3 | 5.1 |
| CUDA | — | 2.0 |